Democratic Captaincy Challenge Tournament (DCCT)
A novel cricket format benefiting players, spectators, organizers, and coaches.
Summary
The Democratic Captaincy Challenge Tournament (DCCT) is a proposed, novel, player-centered, self-perpetuating cricket tournament system designed to make competition fairer, more transparent, more competitive, and more engaging for players, organizers, coaches, and spectators.
It addresses several limitations of traditional cricket structures, including concerns about the fairness of captain and player selection, uneven distribution of talent across teams, limited opportunities for individual players to advance on merit, predictable or one-sided matches, late-stage “dead-rubber” fixtures, and the limited availability of regular “Best vs. Best” or all-star matchups.
DCCT integrates democratic principles into captain selection and combines them with a structured approach to team formation and ongoing competition. The system rests on five connected features:
Peer-elected captains
Players elect captains from the pool using Ranked Choice Voting, which identifies broadly supported captains and reduces ties.
Alternating Captains’ Draft
Captains pick players one at a time from a common pool in a transparent way, creating balanced teams and reducing favoritism.
Best-of-3 Series
A best-of-3 Series decides the winning captain.
Captaincy Challenge
The Series winner becomes Champion Captain and stays; players elect a new Challenger.
Sequential Division Formation
For large pools, Division 1 is drafted first, then Division 2 from the rest, and so on.
In the inaugural Series, players elect two captains from the player pool. Alternatively, an organizer may nominate one captain, and players may elect the other. Elections are conducted using Ranked Choice Voting (RCV). RCV lets players rank their preferred candidates, helps identify broadly supported captains, and reduces the likelihood of ties.
After the captains are chosen, they form their teams through an Alternating Captains’ Draft, selecting players one at a time from a common pool until both teams are complete. This transparent drafting process is designed to reduce perceptions of favoritism, encourage strategic and collaborative team building, and create more balanced teams.
The two teams then compete in a Best-of-3 Series. The winning team’s captain becomes the Champion Captain and remains in office for the next Series. Players from the previous Series elect a new Challenger Captain, who competes against the Champion Captain. Teams are drafted again at the start of each new Series, allowing player combinations and opportunities to shift as performances evolve. This Champion-versus-Challenger structure supports continuity, leadership accountability, and sustained competition, while the Best-of-3 format weights consistent performance more than a single match or a chance event.
When the player pool is sufficiently large, DCCT uses Sequential Division Formation. Division 1 teams are drafted first from the full pool, followed by Division 2 and subsequent divisions from the remaining players. The structure is intended to group participants more closely by current ability, produce competitive matches at every level, and provide individual players with transparent, merit-based opportunities to move between divisions. It also enables top-division “Best vs. Best” matches that can showcase high-performing players and increase spectator interest.
The format is adaptable across playing levels and match formats, from T10 to Test cricket, with a phased rollout recommended starting with shorter formats. The document outlines anticipated implementation challenges and mitigation strategies, provides step-by-step guidance for conducting captain elections online, and proposes a survey-based framework, evaluated after at least ten DCCT matches, to assess the format’s real-world impact, with findings intended for peer review and publication.
Introduction
Cricket tournaments: the traditional system
Teams competing in cricket, like many other team sports, can be informal (such as casual or pickup games) or represent official organizations, including clubs, schools, professional leagues, or regions such as counties, states, or nations.
Traditionally, non-playing selectors from their respective organizations select team captains and players. In club team sports, it is not uncommon for the owner to serve as both captain and selector, thereby consolidating decision-making authority.
Matches between two teams are either standalone games or part of a series. When more than two teams compete, competitions are organized as tournaments, often combining round-robin and knockout formats to determine the overall winner.
The division-based system, in which teams are organized into skill-based tiers such as A, B, and C with promotion and relegation, is common at lower regional levels, such as county and state. The long travel distances for national or international competitions create significant logistical and financial burdens for teams and players. This system aims not only to support many teams but also to maintain competitive balance and include a broader range of participants, from beginners to experienced players.
Issues with the traditional system
Traditional cricket competition formats, like many other team sports, face several systemic challenges that can disadvantage players, spectators, tournament organizers, team selectors, and coaches. These problems undermine the sport’s integrity, competitiveness, and overall appeal. Some notable issues include:
- A lack of trust among players in the fairness of selection processes undermines team morale, collaboration, and, ultimately, performance.
- Uneven distribution of individual player talent across teams in a tournament creates mismatched games with predictable, one-sided outcomes, diminishing fan excitement.
- The lack of clear, transparent pathways for talented players to progress smoothly from grassroots or local levels to higher levels of competition hampers player development, limits opportunities, and ultimately undermines the sport’s quality and inclusivity.
- In round-robin and knockout formats, qualification for the knockout stage is often decided before all group matches are finished, leaving late fixtures as meaningless “dead rubbers” that sap players’ motivation and spectators’ excitement.
- The absence of “Best vs. Best” or “All-Star” matchups deprives top talent from a given region of the opportunity to compete in a single game and prevents fans from experiencing the highest level of play.
Possible causes include non-playing selectors choosing captains and teams, as well as rigid competitive structures.
This document introduces a new system, the Democratic Captaincy Challenge Tournament (DCCT), designed to address the issues mentioned above, including captain and player selection and competition formats for organizing cricket tournaments.
The DCCT system: an overview
The Democratic Captaincy Challenge Tournament (DCCT) is a player-centered, self-perpetuating tournament system that offers clear advantages over the traditional format for key stakeholders: players, spectators, tournament organizers, and coaching academies. As an alternative to the traditional model, this approach aims to address longstanding concerns about fairness, competitiveness, player satisfaction, inclusivity, and entertainment in cricket.
Democracy, unlike authoritarianism, offers distinct advantages for collective decision-making. It is designed to surface the best ideas from across the group. Equal participation and transparency in democratic processes promote fairness. By design, democracy also instills shared accountability and ownership of decisions. Together, these features foster legitimacy and trust among all members.
The application of democracy extends far beyond the political realm; democratic ideas have also improved decision-making in schools, workplaces, and other organizations. However, no documented cases use democracy as the sole basis for selecting captains in team sports. Nevertheless, in some team sports (though cricket is a notable exception), coaches consider team votes before selecting captains, though final authority typically remains with the coaching staff [1].
The DCCT system integrates democratic principles into cricket captain selection and reimagines team selection and tournament design.
At its core, the DCCT format features a pool of players who elect two captains from among themselves. The two teams are then formed through the Alternating Captains’ Draft: captains take turns selecting players from the shared pool, one at a time, until both teams are full. The teams then compete in a Best-of-3 series.
The core tournament structure of the DCCT system has the following features:
- Matches follow a best-of-3 Series format.
- Players elect captains from the pool using Ranked Choice Voting. In the opening Series after adopting the DCCT format, the player pool elects the two captains, or elects one captain and the organizer nominates the other (see Game Rule I.2).
- The winning captain of each Series is named the Champion Captain.
- In the next Series, after the opening, the Champion Captain retains their position, while players from the previous Series elect a new Challenger Captain. Thus, from the second Series onward, only the Challenger Captain is elected.
- When the player pool is large, the competition is organized through sequential division formation, in which teams are created and arranged into divisions one after another, such as Division 1, Division 2, Division 3, and so on, based on multiple rounds of player selection.
Cricket is particularly suited to DCCT innovation because captains make play decisions alone, unlike other sports such as football and baseball, where coaches are also involved.
DCCT system methodology
I. Player registration, captains’ election, and team selection
- I.1
Player registration. Players sign up with the organizer after receiving an invitation.
- I.2
Election of captains.
a. The organizers conduct the captain election.
b. For the inaugural Series under the DCCT format, all players in the pool vote to elect two captains from among themselves. (A more convenient alternative is for the organizer to nominate one captain and for the rest of the player pool to elect the other. The opening Series would then be the Organizer’s Captain vs. the Elected Captain.)
c. Ranked Choice Voting (RCV): Captains are elected through a ranked ballot in which players rank their preferred captains: their most preferred captain as rank 1, the next as rank 2, and so on.
The RCV method enables players to elect the most broadly preferred candidate(s) as captain(s). It also reduces the likelihood of a tie compared with the commonly used simple plurality voting (first-past-the-post) system. See Section G for how to conduct the election.
- I.3
Scorecards and player self-appraisal. Scorecard entries and their documentation, along with each player’s self-appraisal of match stats (see Section H) in both traditional cricket and the DCCT format, should be maintained for reference by all stakeholders, including, most importantly, the players.
- I.4
Team selection: the Alternating Captains’ Draft. Captains take turns choosing players from a shared pool, one at a time, until both teams are filled.
Captains are provided with information on the match stats of each player in the pool (see Game Rule I.3) and may consult with the players they have already selected regarding their future choices.
Super sub. Each team must select at least one additional player to serve as a super sub (super substitute). See Note 1 under Game Rule III.
II. The Best-of-3 Series format
- II.1
Series format. The two teams play each Series in a Best-of-3 format, so each Series can be either a two-match or a three-match Series.
- II.2
All matches in each Series feature the same two captains and the same group of players for each team.
- II.3
The captain who wins the Series is the Champion Captain.
- II.4
The Champion Captain continues to serve as one of the captains in the upcoming Series.
- II.5
The Challenger Captain for the upcoming Series is elected anew by the players who participated in the most recent Series. Players can elect a new Challenger Captain or re-elect the Challenger Captain from the previous Series. The Challenger Captain is also elected using Ranked Choice Voting.
Thus, for the first Series after adopting the DCCT format, neither captain is the Champion nor the Challenger.
- II.6
At each Series opener, the captains choose the players again. Though all matches in a Series feature the same two captains and the same players for each team, the makeup of the two teams may change from Series to Series.
- II.7
A detailed scorecard of all matches is maintained. This record helps make informed choices for players when electing captains and captains during the draft.
- II.8
Whenever the Champion Captain is unavailable for the upcoming Series, the tournament proceeds as the start of a new Series, by electing both captains or by having the organizer nominate one, and the players elect the other, as outlined in Game Rule I.2b.
Self-perpetuating. The DCCT’s built-in mechanisms (Game Rules I and II) ensure the competition keeps running, Series after Series, without organizer intervention.
III. Sequential Division Formation for larger player pools
When the player pool is large enough, the competition is organized into multiple Divisions: teams are created and assigned to Divisions in order (Division 1, Division 2, Division 3, and so on) based on multiple rounds of player selection. Each Division consists of two teams competing against each other. The number of Divisions depends solely on the total number of players in the pool.
- III.1
First, the two Division 1 teams are drafted from the entire pool. After drafting Division 1, the remaining players draft Division 2 teams; after Division 2, the remaining players draft Division 3 teams, and so on.
- III.2
For each Division, players can be chosen from that Division or any lower one, but not from higher Divisions. In Division 1, captains can select from the entire pool. In Division 2, only players not in Division 1 are eligible. In Division 3, only players not in Divisions 1 or 2, and so on.
- III.3
After a Series concludes in all Divisions, captains and teams are chosen for the next Series, beginning with Division 1 and moving through the lower Divisions in order.
Note 1: Super sub. Each team selects at least one extra player to serve as a super sub who can replace any player in fielding, bowling, or batting. This rule is necessary because players prefer to be selected for a lower-Division match rather than serve as a fielding-only substitute.
Note 2: Inaugural Series with a large pool. When players are unfamiliar with each other’s skills, organizers select probables for all Divisions except the lowest, based on performance in the traditional format. These probables elect captains, who then draft players from the entire pool. Probables are selected solely to elect captains; captains may pick any player from the pool.
IV and V. First pick and bat-or-bowl choice
These rules ensure equal opportunities for both captains, so the Series winner earns victory through merit, not chance.
| Decision | Opening Series | Every later Series |
|---|---|---|
| First pick in the draft (Rule IV) | Coin toss | Challenger Captain (no toss) |
| Bat or bowl, match 1 (Rule V) | Captain who picked second in the draft | Challenger Captain |
| Bat or bowl, matches 2 and 3 | Captain who lost the previous match, whether Champion or Challenger | |
VI. Scheduling matches and Series
For every Series other than the opening one, organizers set the Series dates considering not only player availability but also the Champion Captain’s availability. (The opening Series has neither a Champion nor a Challenger Captain; see Game Rule II.5.)
Potential advantages over the traditional system
The DCCT system has distinct advantages over the traditional system, whether adopted in regular cricket tournaments or in internal practice matches at coaching academies.
It reimagines competitive cricket through five interconnected innovations: peer-elected captains, an alternating captains’ draft, a best-of-three Series, a captaincy challenge, and sequential Division formation. Together, these innovations deliver greater legitimacy and trust in captain and team selection, develop technical and soft skills (including leadership and independent and collaborative decision-making), empower players, enable merit-based advancement through the Divisions, heighten spectator appeal, and simplify tournament organization.
Democratic captain election
- Captaincy legitimacy, trust, and collaboration
- Peer-elected captains gain immediate legitimacy and trust, unlike those appointed from the top. Players respect and support the leaders they choose, boosting team unity and morale. It also teaches democratic values, like teamwork in decision-making. This transparent process limits autocracy, holds captains accountable, and encourages team-oriented decisions, resulting in stronger, more unified teams.
- Dynamic, accountable leadership
- Regular elections keep captains accountable to the people they lead. A captain who becomes disconnected or underperforms doesn’t need officials to remove them; the next election handles it naturally, allowing new voices and fresh ideas to emerge without disruption or politics.
- Player empowerment: fairer, more motivated, and more engaged participants
- By shifting selection authority from top-down committees to players (player-centered), DCCT gives participants real power over the decisions that matter most to them—who leads, who plays, and how teams are built. This athlete-centered approach mirrors a broader shift already underway in sports governance: in the United States, the Ted Stevens Olympic and Amateur Sports Act mandates that athletes hold at least 20% of the voting power on Olympic governing boards through peer-elected representatives—a threshold recently raised to 33% following governance reforms. That trend reflects a growing recognition that athlete-elected leadership strengthens legitimacy, accountability, and trust—the same outcomes DCCT is designed to deliver in cricket.
- Ownership of outcomes, motivation, and meritocracy
- Players elect captains through open ballots, ensuring leadership reflects the group’s collective will rather than being imposed from outside. This helps prevent blame-shifting and sharpens the focus on individual and team performance and growth. Players are motivated to perform, knowing that selection depends on current ability, attitude, and team fit rather than politics or legacy.
Team selection through alternating drafts
- Strategic team building
- Alternating picks let captains build balanced, complementary squads, adding tactical depth not present in pre-assigned or committee-selected teams.
- Transparency and fairness
- The open process lets everyone see how selection decisions are made, reducing doubts of favoritism and building legitimacy and trust through visible merit.
Best-of-three Series and captaincy challenge
- Consistent merit over flukes
- Best-of-three Series crown champions based on sustained performance, minimizing the effect of random anomalies.
- Evolving leadership
- Post-Series challenger elections rotate opportunities and refresh competition, automatically evolving leadership and honing captains’ skills in drafts, strategy, and in-match calls.
- Story-driven excitement
- Champion-vs-challenger rivalries create compelling narratives that hook players and fans, Series after Series.
Sequential Division Formation
- Individual player growth
- Players are matched with peers at similar skill levels. They improve technical and tactical skills faster when consistently challenged by peers at their level rather than by much weaker or stronger opponents, creating an ideal environment for accelerated development.
- Clear pathways for advancement
- After each Series, individual players can move up or down Divisions according to performance, offering clear incentives to improve. Unlike traditional formats, talented players are not restricted by their team’s overall ability; standout players in lower Divisions progress on merit.
- Balanced, competitive matches
- Grouping by skill level makes every game truly competitive: results are unpredictable, dead rubbers are eliminated, and motivation stays high. Spectators, drawn by unpredictable outcomes, are more likely to attend and follow consistently.
- “All-Star” matchups
- Division 1 naturally groups the top performers, giving the best players a chance to face each other and offering spectators consistently high-quality, closely fought matches.
Self-perpetuating tournament structure
Best-of-three Series, together with the captaincy challenge and Sequential Division Formation, make the system self-renewing with automatic continuity, so the competition evolves over time. This reduces organizers’ workload while keeping the tournament dynamic, fair, and engaging, without constant administrative oversight.
Social impact
- Promoting democratic values
- By embedding collaborative decision-making into the game, DCCT serves as a practical micro-model for democracy. Experiencing it firsthand can popularize democratic principles and instill core civic values in the broader community.
- Reducing inter-club and inter-regional hostility
- Traditional frameworks are region- or club-centric, which often fuels parochial rivalries. DCCT shifts the focus to a player-centered paradigm, fostering cross-organizational respect, humanizing opponents, and thereby defusing traditional competitive friction.
Potential applications in cricket
1. An alternative to traditional cricket
DCCT offers a refreshing, engaging alternative to conventional formats, especially for boosting player satisfaction and viewer engagement. It adapts across all competitive levels, from casual amateur groups to interclub, county, state, and international cricket, and every format, including T10, T20, 50-over, and Test matches.
A phased approach is recommended: start with T10 and T20, then gradually expand to longer formats.
2. Regional “All-Star” tournaments
DCCT allows tournaments between two teams made up solely of a region’s top players, at the county, state, national, and world levels.
All-Star tournaments deliver superior quality, intensity, and interest from players and fans. For example, they are rarely feasible in traditional structures; a match involving the top 22 players in the world, though highly attractive, is hardly practical.
3. Shortlisting players for traditional formats
DCCT All-Star tournaments and Division 1 matchups allow traditional selectors to identify and shortlist probables for traditional tournaments. This advantage applies across clubs, schools, professional leagues, and county, state, and national teams. A national-level DCCT tournament, for example, could supply probables for an international tournament.
The prerequisite is enough players to form at least two complete teams. The resulting shortlist should include players from both teams in the All-Star or top-Division matches.
4. Use in coaching centers
Internal practice matches are indispensable in coaching academies. A coach-organized DCCT system gives students its core benefits: legitimacy and trust in captain and team selection, technical and soft-skill development (including leadership and independent and collaborative decision-making), and player empowerment.
It also relieves coaches of the often contentious decisions inherent in team formation, fostering a more harmonious and inclusive environment, and helps identify probables for competitive matches against external teams.
Tips for coaching academies
- Coach as the organizer. The coach serves as the organizer for students playing the DCCT system.
- Coach supervision. Supervision and mentoring remain essential complements to DCCT in a coaching setup.
- Phased implementation. Start with T10 or T20, then scale up to longer formats.
- Handling leftover players. Students left over after Division formation, if fewer than two teams can be formed, must be included in the lowest Division for the next best-of-three Series if they remain unpicked again.
In some cases, reducing team sizes can help accommodate leftover players. (Example: A pool of 70 students in a 12-a-side format yields two Divisions totaling 48 players, leaving 22 unpicked. In this case, form Division 3 in an 11-a-side format—10 regular players plus one super sub.)
Implementation challenges and mitigation
Challenges
Initial hesitation and resistance are realistic and may arise among all stakeholders (players, administrators, organizers, and even spectators) as the system introduces a novel selection method and competitive structure to a traditional sports environment.
Among organizers and administrators, additional sources of resistance could include uncertainty about new organizational and logistical demands, perceived threats to existing authority, and disruptions to established relationships.
Mitigation
Resistance would diminish substantially as stakeholders become accustomed to the new system, typically after a few cycles of best-of-3 Series, and as participants recognize the fairness and effectiveness of its democratic processes.
Organizers can speed acceptance by:
- Education: clear, comprehensive education for all stakeholders.
- Gradual phased rollout: starting at grassroots, club, or academy levels where cultural change is easier, before scaling up.
- Transparency and open communication: publicly sharing election results, draft processes, and match data.
- Feedback sessions: structured sessions after each Series for adjustments and collaborative problem-solving.
- Documentation of early outcomes: gathering evidence of player, coach, organizer, and spectator satisfaction (see Section J).
Conducting the election of captains
Election rules
- Organizers conduct the elections.
- For the inaugural Series, all players vote to elect two captains from among themselves. (Alternatively, the organizer nominates one captain and the players elect the other. The opening Series would then be the Organizer’s Captain vs. the Elected Captain.)
- Captains are elected by Ranked Choice Voting: players rank their most preferred captain as 1, the next as 2, and so on.
- The election is best conducted online using free web tools, though it can also be held offline.
- Ballot design and voting are identical whether electing one or two captains; only the calculation for determining the winner(s) differs.
- To win, a single captain needs a simple majority (more than 50%) of total votes. When electing two captains, each needs more than one-third (33.3%) of the total votes.
- No self-voting. Players may vote for any other player, but not themselves. Self-assessment tends to be less objective, and self-votes can disproportionately distort election outcomes when the number of voters (players) is small, as in cricket.
- Transparency: Open ballot. Each player’s votes are made public, making it clear who voted for whom and minimizing external bias and hidden agendas.
About Ranked Choice Voting
RCV is designed to achieve broader representation and reduce the likelihood of a tie compared with simple plurality (first-past-the-post) voting [2–5]. Each voter casts a single vote but ranks candidates in order of preference. In DCCT, players vote for up to 5 fellow players and rank them 1 through 5.
Two captains are elected only for the opening Series; every later Series elects one captain, the Challenger. In the alternative format, only one captain is elected for the opening Series and the organizer nominates the other.
The four stages of the election [6]
Stage 1: Create the ballot in Google Forms
- Create a new form. Go to Google Forms and click Blank form. Replace “Untitled form” with a title such as “Election of Captains.”
- Copy and paste the Note and Instructions (between the two broken lines below) into the “Form description” field.
Note:
- There are ___ players on the list. (E.g., “There are 26 players on the list.”)
- The players’ names on the ballot are listed alphabetically from top to bottom.
- If your response contains any errors, the ballot will be returned for correction and resubmission.
Instructions:
- Select and rank your most preferred choices for the role of captain.
- Vote for up to 5 fellow players as your preferred captains, rank them from 1 through 5, and submit the form.
- No self-voting: do not vote for yourself.
- Select only ONE rank for a player (only ONE rank per row).
- Select only ONE player for each rank (only ONE player per column).
- Do not skip ranks when ranking fewer than five players (ranks must be consecutive, starting from 1). Fill column 1 (1st rank) before column 2 (2nd rank), column 2 before column 3, and so on.
- Submit only ONE response.
- Add a slot for the voter’s name. Click +, choose Short answer, enter “Your name in full (required):” as the question, and toggle on the Required button at the bottom right of the section.
- Set up the grid. Click +, change the type to Multiple choice grid, and enter the prompt, e.g. “Select and rank your most preferred choices for the role of captain.”
- Configure rows and columns. Rows: each candidate’s name. Columns: the ranks, 1st to 5th.
- Enforce voting rules at the bottom-right of the question block:
- Require a response in each row: keep OFF.
- Limit to one response per column: turn ON.
- Click the three dots (⋮) and select Limit to one response per row.
- Allow response editing. Go to Settings, then Responses, then toggle on Allow response editing, so the organizer can correct a submitted response.
- Test and share. Click the eye icon to preview, check that the grid prevents duplicate ranks, then click Publish and copy the Responder link to share with players by email or messaging apps.
Stage 2: Players vote
- Players cast and submit their votes on the Google Forms ballot.
- In the opening Series, all players vote. (In the alternative format, the organizer-nominated captain does not vote.) In later Series, the Champion Captain does not vote.
- Players vote for up to 5 fellow players and rank them 1 through 5. Ranking all 5 positions gives the best outcome.
- No self-voting, no ranking someone twice, and no skipped ranks: a voter ranking three players uses 1, 2, and 3, not 1, 3, and 4.
- Organizers should share each player’s prior performance in traditional cricket and DCCT so voters can make informed choices (see Game Rule I.3).
Stage 3: Count, tally, and document votes
- Export the responses to Google Sheets: Responses tab, then View in Sheets.
- Review the sheet and return any incorrectly cast ballots to voters for resubmission.
- Copy the data into Excel or an equivalent and share the aggregated data with the players.
- For transparency, document this spreadsheet and keep it available for players to view.
Stage 4: Determine the winning captain(s)
Upload the same spreadsheet data in the prescribed format to rcv123.org/rcv-spreadsheet-upload, and set “Number of Winners” to one or two, as required. The vote-counting explainer on RCV123 explains how winners are determined.
Worked example
Suppose 10 players, A through J, form a pool for a five-a-side game (including one super sub per team). Names are listed alphabetically on the ballot. Here is how one voter’s completed ballot grid looks in Google Forms:
Note: In practice, an 11-a-side DCCT competition needs at least 24 players, including one super sub per side. The hypothetical 10-player pool size is used as an example to make the underlying principles easier to understand.
| Player | 1st | 2nd | 3rd | 4th | 5th |
|---|---|---|---|---|---|
| A | |||||
| B | |||||
| C | |||||
| D | |||||
| E | |||||
| F | |||||
| G | |||||
| H | |||||
| I | |||||
| J |
All ballots are then aggregated in a spreadsheet, shared with players, and uploaded to RCV123 with “Number of Winners” set to two. In the author’s example, the result showed players A and C as the captaincy winners.
Organizers may contact the author at hpkedilaya@gmail.com for help conducting the elections.
Model self-appraisal form
Self-appraisals tell players about each other’s skill levels, helping them vote informedly in captaincy elections and helping captains choose players in the draft.
Below is a model self-appraisal form for collecting player information:
Provide information as accurately as possible to help other players understand your performance, in both traditional and DCCT formats.
Tournaments
As a captain
As a batter: times you scored
As a bowler: times you took
As a wicketkeeper
As a fielder
References
- Wellesley Public Schools Athletic Program. wellesleyps.org
- Portland.gov. How do single-winner and multi-winner ranked-choice voting work? portland.gov
- Ranked Choice Voting Resource Center. Types of RCV. rcvresources.org
- RCV123.org. rcv123.org
- How to Make a Google Form for RCV. formester.com
- RCV123.org, vote-counting explainer. rcv123.org/vote-counting
Evaluating the proposal’s expected benefits
An invitation to the organizers of the DCCT: help evaluate the format
Once you’ve run at least ten matches under the DCCT format, I’d like to invite you to document early outcomes by surveying the stakeholders (players, yourself (organizer), coaches, and spectators) about how their experience compares with traditional cricket. We’ll provide survey forms for each group.
This survey is useful to you directly: it gives you concrete evidence of what’s working (or not) as you decide whether to expand DCCT further within your tournament structure. Separately, if you’re willing to share your aggregated survey data with me, it will help me evaluate the format’s real-world impact. I intend to have the findings peer-reviewed and, ultimately, published in a scientific sports journal. Sharing your data is entirely optional and won’t affect your ability to use or benefit from the survey.
Run a pilot Series
If you’d like to adopt DCCT for an upcoming tournament, even a small pilot Series, get in touch. I’m happy to help set up your first captain election, draft your ballot, and answer implementation questions along the way.
Email Prathapchandra KedilayaDiscussion
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